Hi Vi,
I’m excited to visit, see the lab and feel the creative energy of such a space with fun tools.
Feels like a
perfect collision of all my worlds.
Before becoming a designer, I studied as (and graduated
Summa Cum Laude 2016) as a
mechanical engineer at Tufts University.
As a
mechanical engineering,
I worked in Tufts University’s
Center for Engineering Education and Outreach with
Three main responsibilities:
1 - Monitoring the
Maker Space, and assisting other students with their
Laser Cutter projects
2 - Teaching kids
robotics, using the lego Robot kits
3 - As part of research for Zildjian, (working alongside a partner who developed the robot that was to be used to hit the cymbols for the tests) I to create a program using Labview that analyized augmented video of a the modal vibrations of a cymbol to test for quality assurance.
Since entering the
graphic design world, my works has tended to
push at the edges and boundaries of what would traditionally be considered 2D graphic design
For a poster project, where I was trying to embody one of
Sol LeWitt's famous
Sentences on Conceptual Art,
"For each work of art that becomes physical, there are many variations that do not”,
I created a
3D poster,
experimenting with many different ways
(including emboridery, braile, morse code, layer-by-layer, kirigami techniques) to
“print” on paper.
I recreated a favorite card game Spot It! as a gift to a friend.
While this was a
personal project, it demonstrated my physical
problem solving abilities. Furthermore, the fact that this was a
personal project demonstrated my
own
personal curiousity and eagerness for
creating, and building.
Problem:
Shape of the cards
Thoughts:
In the game play, 8 images are randomly oriented and randomly placed on each card.
The player needs to be able to spin the card to see each image. A round card would be optimal for that spinning action. However, since I was printing and cutting each card by hand, cutting curves would be difficult difficult.
Solution:
I designed the card to be an octagon, ensuring each card doesn’t have an implied fixed orientation while also avoiding curved cuts for the manufacturing process.
Problem:
The game needed a case.
Thoughts:
I wanted the cards to fit snuggly.
Since I was using paper to make the package, I didn’t want to rely on a snug fit to keep the lid on.
I also want it to feel secure with the option of not having the lid on, since the branding would be on the tops of the cards.
Solutions:
I created a net, which I cut and scored on my Cricut machine. I used crossing elastics as the fastener, cutting slits in the bottom of box to allow a more secure attachement for the elastics to the box. Then I added another layer of paper to cover the elastics. Each arm of the box had a flap to glue to the adjacent arm as well as a flap to fold onto itself to smooth joints and renforce the sides of the box.
(Unfortunately did not take photos of the finished project. Working on getting some photos from my friend.)
As a mechanical engineer, I was very comfortable using at
SolidWorks to make
3D models of my projects.
Now, trying to develop my
3D animation skills, I have been practicing
Blender.
This is a realistic modeling of my living room (photo on right for comparison).
I’ve modeled some 2D logos I’ve made into 3D badges.
I’ve created thes 2.5D photos, by cutting out layers from a real photograph.
If you have any
questions about particular projects, I would be happy
provide a
more throrough explanation.
Or if you’d like to see
more projects, I’d be happy to
collect more to
share with you.
Thank you for
sharing your time and space with me,
Smiles,
:Dom